However, unlike in Diablo 3, Blizzard isn’t trying to push players toward an auction house. Most of the equipment I looted in the beta was viable for my class, even though that loot didn’t always provide stat boosts. The few items you will pick up for other classes can be traded to other players manually (or sold, or scrapped). Granted, Blizzard eventually got rid of Diablo 3’s auction house, but it’s still great to see the developers learn from their mistakes and not even try to implement one in Diablo 4.
Although, I have to ask what is up with the new backpack UI. The backpack uses the same grid design as the backpack in Diablo 2, but each item only takes up one slot. What’s the point of implementing Diablo 2’s backpack aesthetic if it ultimately still functions the same as Diablo 3’s simplified backpack?
Thankfully, Diablo 4 features a few more blasts from the past features that were notably missing from Diablo 3. For instance, while you can still salvage and upgrade armor (which is a blessing for those times when the RNG gods don’t shower you with good loot), Diablo 4 is also bringing back the beloved “Runewords” system (which allows you to add new effects and properties to existing gear). Sadly, that Rune system wasn’t available in the beta (but Blizzard has promised it will come later). Moreover, Diablo 4‘s potions function closer to how they worked in Diablo 2. While the game doesn’t include any mana, curative, or grenade potions, it does include elixirs that offer various benefits. Plus, Diablo 3’s health globes are gone and replaced by charges that refill potion flasks.
Overall, most of these returning abilities help Diablo 4 find a happy medium between the complexity of Diablo 2 and the streamlined Diablo 3 experience.
Diablo 4 Evolves Diablo 3’s Controversial Internet Requirements In Ways That Are Promising and Concerning
While Blizzard has mostly learned its lessons from Diablo 3 when it comes to items, classes, and aesthetics, the company has sadly put its foot down when it comes to the game’s internet connectivity requirements. Unlike Diablo 1 and 2, Diablo 4 is always online, and you know how much controversy that feature generated when Blizzard implemented it into Diablo 3. This time around, though, Diablo 4 tries to find a little more purpose for that online requirement.
For all intents and purposes, Diablo 4 is an MMO (or pseudo-MMO). The game doesn’t have any offline capabilities (yet, anyway), and it asks you to play in a shared world where you can often run into other players (though dungeons are still invite-only for the moment).