Ask any “D&D” player about their all-time favorite moments, and I guarantee their answers will include pure chaos. That is what makes the game so special. While the Dungeon Master is there as a guide, the players have the power to tailor the adventure in whatever way they see fit, resulting in some of the most ridiculous and questionable decision-making ever. In previous campaigns, my friends and I have launched a village of goblins across a rainforest after we noticed the residents set it up on a slingshot-like contraption. We’ve tried to seduce the “big bad” instead of fighting them. Whenever we need to cross a chasm, we immediately rummage through our packs and start tying together as much rope as we can find, convincing ourselves that is the universal answer to the problem when it, more often than not, isn’t. Did any of these decisions make sense? Not really, but they were fun and resulted in a really good time.
From the beginning, “Dungeons & Dragons: Honor Among Thieves” showcases this side of a campaign. It opens with Edgin (Chris Pine) and Holga (Michelle Rodriguez) planning their escape from prison, but they cast aside a typical jailbreak. Instead, their master plan is to throw themselves out a window with an Aarakocra, who will fly them to safety, which is “D&D” chaos to a tee. Later, Holga even offers her rope as a solution to getting across a chasm, validating every “D&D” party that immediately thinks of that.