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However, the dynamic changes greatly once you finally make your way to the Badlands. At that point in the game, Nomads will enjoy a more unique and generally more substantial experience than the other Lifepath options get to experience. That’s not to say that there aren’t noteworthy interactions available to Nomads before this point, but rather that Nomads get to experience what is otherwise one of the most jarring parts of the game in a completely different way.
Even more so than Corpos, Nomads are the ultimate outsiders for most of the game. That not only makes them a fascinating “player surrogate” option for new players but it ensures that they are able to eventually access some fairly substantial dialog in specific situations. This is also a fantastic Lifepath choice for those who intend to eventually romance Panam.
Cyberpunk 2077 2.0: What Is the Best Lifepath Choice?
This will probably be a little controversial, but I’ve found that Corpo is the best overall Lifepath choice in Cyberpunk 2077.
Corpos may not have access to as many unique interactions as Streetkids (even if the quantity difference really isn’t that great), but I’d argue that they have access to the most substantial unique dialog options in the game.
Not only can Corpos trigger more dialog options that lead to an alternate path forward or additional rewards, but some of the most important missions in the game are filled with fascinating Corpo interaction opportunities. That’s especially true during Act 3 when Corpos really get the chance to flex their background in some fun ways. Granted, their unique prologue is not really notable outside of enjoying some corporate luxuries, but you’ll see the benefits of their unique knowledge as early as the first major campaign mission. I also wish their unique mission was more exciting, but that’s true of most of the unique missions.
That said, I can’t really argue against the popular idea that Streetkid seems like the most “natural” way to play Cyberpunk 2077.