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LOL Preseason 2023 Patch Notes
League of Legends Patch 12.22, which introduces the Chemtech Drake, new equipment, and much more, kicks off preseason 2023.
There have been many new additions made to the jungle; for a detailed explanation of everything included, see our Preseason 2023 Jungle article.
League of Legends Patch 12.22 Notes
MID-PATCH UPDATES
18/11/2022 MID-PATCH UPDATE 2
Bugfixes
Don’t Stop, Attackin’: Fixed a bug where wards revealed by Firelight’s Bloom would display repeated on-hit attack effects (like Titanic Hydra) if attacked while temporarily invincible due to effects like Teleport
Radiant Cooldowns: Fixed a bug where Radiant Virtue would permanently increase the cooldown of recastable ultimate abilities upon being recast
17/11/2022 MID-PATCH UPDATE 1
Amumu
Ivern
Passive Health Cost: 131-70 (levels 1-18) ⇒ 98-0 (levels 1-18)
Passive Mana Cost: 135-66 (levels 1-18) ⇒ 90-0 (levels 1-18)
Daisy??: Fixed a bug where Daisy could take kill credit for Drake and not give the credit towards Soul to her respective team
Jak’Sho the Protean
Karthus
Kindred
Maokai
Radiant Virtue
Maximum Health Heal Ratio: 1% ⇒ 2%
Non-Ultimate Ability Haste: 15 ⇒ 20
Uncool Cooldowns: Fixed a rare bug where Radiant Virtue could permanently reduce an allies ability cooldowns
Rammus
Ravenous Hydra
Rod of Ages
Shaco
Viego
ARAM Balance Adjustments
Akali: 115% Damage Dealt ⇒ 110% Damage Dealt
Ashe: 0 Bonus Attack Speed Scaling ⇒ 0.01 Bonus Attack Speed Scaling
Kalista: 0 Bonus Attack Speed Scaling ⇒ 0.01 Bonus Attack Speed Scaling
Kayn: 100% Healing ⇒ 80% Healing
Kha’zix: 115% Damage Dealt ⇒ 110% Damage Dealt
K’Sante: 100% Damage Taken ⇒ 90% Damage Taken
Lillia: 100% Damage Taken ⇒ 105% Damage Taken, 95% Damage Dealt ⇒ 90% Damage Dealt
Lucian: 100% Damage Taken ⇒ 95% Damage Taken
Seraphine: 0 Ability Haste ⇒ -20 Ability Haste
Shyvana: 100% Damage Dealt ⇒ 95% Damage Dealt
Sona: 0 Ability Haste ⇒ -20 Ability Haste
PATCH HIGHLIGHTS
Space Groove Gragas, Space Groove Lissandra, Space Groove Nami, Space Groove Ornn, Space Groove Taric, Space Groove Teemo, Space Groove Twisted Fate, and Prestige Space Groove Nami will be available November 17, 2022.
Victorious Sejuani will also be distributed in this patch!
THE RETURN OF CHEMTECH
CHEMTECH DRAKE
Chemtech Drake: When the Chemtech Drake is below half health it gains 33% damage resistance and deals 50% more damage. This drake will deal 100% total AD + 4% of its target’s health as physical damage with each attack.
Chemtech Buff: When your team kills a Chemtech Drake they will gain a stacking buff that grants 5% Tenacity and 5% Healing and Shielding power
Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health
CHEMTECH RIFT
Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it
Blast Cones: Blast Cones will now blast units within their range twice as far when they explode
Firelight Bloom: Scryer’s Bloom will upgrade into Firelight’s Bloom which will reveal a small area around the plant when broken in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.
JUNGLE CHANGES
CAMP MECHANIC CHANGES
NEWMarked for Death: When a large monster dies, all small monsters in their camp will be marked for death. After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die.
NEWOwn-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle. This increased damage will not apply when invading and dealing damage to the enemy’s camps.
NEWParting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion. This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay.
CAMP GOLD AND EXPERIENCE CHANGES
Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level
Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold
Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug which has been reduced by 12 experience
Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion
Blue Sentinel
Gromp
Health: 1650 ⇒ 2200
Attack Damage: 74 ⇒ 70
Attack Range: 200 ⇒ 175
NEWOn-Hit Damage: Gromp now deals 5% of its target’s current health on hit
REMOVEDParting Gift: Gromp will no longer heal the champion that killed it upon dying
Krugs
Ancient Krug Health: 1050 ⇒ 1350
Ancient Krug Attack Damage: 74 ⇒ 57
NEWOn-Hit Damage: Ancient Krug now deals 3% of its target’s current health on hit
Krug Health: 500 ⇒ 650
Ancient Krug and Krugs Death Animation/Smaller Krug Spawn Time: 1.3 seconds ⇒ 1 second
REMOVEDKeeping It Together: Ancient Krug no longer spawns 2 Krugs when killed and instead spawns 4 mini Krugs
NEW1=2: Ancient Krug is now counted as 2 CSÂ (Note: The Krugs camp as a whole will still be counted as 4 CS)
Murk Wolves
Greater Murk Wolf Health: 1200 ⇒ 1600
Greater Murk Wolf Attack Damage: 35 ⇒ 30
NEWOn-Hit Damage: Greater Murk Wolf now deals 3% of its target’s current health on hit
Murk Wolves Health: 480 ⇒ 630
Raptors
Crimson Raptor Health: 800 ⇒ 1100
Crimson Raptor Attack Damage: 20 ⇒ 17
NEWOn-Hit Damage: Crimson Raptor now deals 3% of its target’s current health on hit
Raptor Health: 425 ⇒ 500
Raptor Attack Damage: 10 ⇒ 7
Red Brambleback
Rift Herald
Experience Given to Champs within 600 units: 200 ⇒ 300
First Spawned Rift Herald Charge: 2000 ⇒ 1500 (Note: Actual damage done will be higher than this value)
Rift Scuttler
Spawn Time: 3:15 ⇒ 3:30
Health at Level 1: 1050 ⇒ 1550
REMOVEDSee Ya Shield: Rift Scuttler no longer has a shield
JUNGLE COMPANIONS
Companion Attacks
Companions will deal 20(+4% bonus HP)(+15% AP)(+10% AD) and will attack at a rate of 1 attack per second. After their owner has stopped attacking, they will attack two more times and then stop.
Companions will heal their owner for 70% of the above number every time they attack
Damaging a camp from a distance will cause companions to leap attack toward the camp, dealing the same amount of damage
Companion Mana Regeneration
Companions will provide their owners with an increase to mana regeneration equal to [(8*percent missing mana) + (8*percent missing mana)*(level/1.3)*0.1] while in the jungle (including your jungle, the enemy jungle, and the river)
Companion Progression
1 treat per large monster/champion takedown
1 bonus treat is stored every 60 seconds before reaching the companion’s final evolution form
1 bonus treat is stored every 90 seconds after reaching the companion’s final evolution form
When a large monster is killed with bonus treats available, players will receive 2 treats and 50 bonus gold. 1 bonus treat stack will also be removed.
COMPANION EVOLUTIONS
First Evolution
Smite damage will be increased to 900 true damage against monsters
Smite is now castable on enemy champions, dealing 80-160 (based on level) true damage and slowing the target by 20% for 2 seconds
The jungle item will remain in your inventory
Companion will visually evolve
Smite’s icon will upgrade
Final Evolution
Smite damage will be increased to 1200 against monsters and will do 50% of its damage as AoE damage against nearby monsters
Players will become empowered and receive buffs depending on their chosen companion
The jungle item will be removed from your inventory
Companion will visually evolve
Smite’s icon will upgrade
Mosstomper
Mosstomper’s Courage: Gain a 75-330 (based on level) health shield after killing a monster camp or after 10 seconds out of combat. This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.
Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
Scorchclaw
Scorchclaw’s Slash: Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds) and deal burn damage equal to 5% of the target’s maximum health in true damage over 4 seconds to the primary target.
Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
Gustwalker
Gustwalker’s Gait: Gain 45% bonus move speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.
Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
LEASHING RANGE UPDATES AND INDICATORS
NEW Soft Resets: After losing all patience, instead of fully resetting, the monster will ‘soft reset’ for 6 seconds. While soft resetting, the monster will path towards its camp center, regenerate 6% of its max health per second, and will ignore attackers outside of its leash range. Attacking a monster while the attacker is within its leash range will end the soft reset and restore some patience. After these 6 seconds have passed without the monster being attacked, the monster will ‘hard reset’ and ignore all attackers, rapidly heal, and return to its original position.
NEWSoft vs Hard Reset Speed: Monsters will move more slowly while soft resetting, and faster once they hard reset
NEWPatience is Key: Monsters will not lose patience for 1.5 seconds after being attacked by a champion within the leash radius
NEWÂ Patience Regeneration: Camps will now begin to regenerate lost patience after 2 seconds of being back within their leash range
Small Monster Patience: Small Monsters will match the patience of their respective large monster as long as it is alive and within 700 range
Blue Sentinel: 1000 ⇒ 650
Gromp: 700 ⇒ 450
Krugs: 900 ⇒ 650
Murk Wolves: 800 ⇒ 650
Raptors: 800 ⇒ 650
Red Brambleback: 1000 ⇒ 650
Rift Herald: 1200 ⇒ 1100
EXPANDED TACTICAL WHEEL
Returning Pings (clockwise):Â Retreat (formerly Danger), On My Way, Assist Me, Enemy Missing
New Pings (clockwise):Â Push, All-In, Hold, Bait
VISION WHEEL
(from left to right) Vision Cleared, Enemy Vision, Need Vision
Extra Feature: The Need Vision ping will leave a small persistent indicator for a minute, or until a ward is placed nearby. You may only have one of these indicators active at any given time. Pinging again will replace your previous one.
OTHER PINGS
OBJECTIVE PLANNING
VISION SYSTEM UPDATES
ALLIED WARD TRACKING
ENEMY WARD TIMERS
ABILITY RECOMMENDATIONS
SUGGESTED ABILITY LEVEL UPS
TOP LANE ORIENTED UPDATES
LANE GOLD AND EXPERIENCE CHANGES
Mid Lane Gold Changes: All minions spawned in the mid lane will now be worth 1 less gold before 14 minutes when last hit (previously, only cannon minions were worth less gold, but were worth 10 less gold)
Minion Experience: Minions now grant 2.15% more experience to solo champions. Minion experience when shared between multiple champions is unchanged.
NEW AND UPDATED ITEMS
JAK’SHO, THE PROTEAN
Gold Cost: 3000
Health: 400
Armor: 30
Magic Resist: 30
Ability Haste: 20
Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
Passive – Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat.
Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resistance
THE UNSPOKEN PARASITE
RADIANT VIRTUE
Gold Cost: 3000
Health: 400
Armor: 30
Magic Resist: 30
Ability Haste: 20
Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
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Passive – Guiding Light: Upon casting your ultimate you Transcend, increasing your max health by 10% for 9 seconds. While Transcended, you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion’s missing health. 60 second cooldown.
Mythic Passive: Grants all other Legendary items 100 health
PRIMORDIAL DAWNÂ
HEARTSTEEL
Gold Cost: 3200
Health: 800
Health Regen: 200%
Ability Haste: 20
Build Path: Kindlegem + Crystalline Bracer + Giant’s Belt
Passive – Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target.
Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size
LEVIATHAN
ICEBORN GAUNTLET (FORMERLY FROSTFIRE GAUNTLET)
Gold Cost: 2800 ⇒ 3000
Health: 450 ⇒ 400
Armor: 25 ⇒ 50
Magic Resist: 25 ⇒ 0
Ability Haste: 20 (unchanged)
Build Path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor ⇒ Sheen + Kindlegem + Chain Vest
Passive – Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown.
Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist
FROZEN FIST
ROD OF AGES
Gold Cost: 3200
Ability Power: 60
Health: 300
Mana: 400
Build Path: Catalyst of Aeons + Blasting Wand + Amplifying Tome
Passive: This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. (Note: this will not increase the level cap of 18)
Unique Passive – Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying move speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste
INFINITE CONVERGENCE
CATALYST OF AEONS
Gold Cost: 1100
Health: 225
Mana: 300
Build Path: Ruby Crystal + Sapphire Crystal
Unique Passive – Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
ABYSSAL MASK
Gold Cost: 2700 ⇒ 3000
Health: 450 ⇒ 500
Mana: 0 ⇒ 300
Magic Resist: 35 ⇒ 40
Ability Haste: 10 (unchanged)
Build Path: Kindlegem + Spectre’s Cowl ⇒ Catalyst of Aeons + Spectre’s Cowl
NEWPassive – Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
Passive – Unmake: Curse nearby enemy champions, reducing their magic resist by 5 + 1.2% bonus health (max 25). For each Cursed enemy, gain 9 magic resist.
RANDUIN’S OMEN
 Randuin’s critical damage reduction being tied to the active has led to a less satisfying and less reliable version of the item. We’re returning the reduction to its passive, the active to its longer slow, all while retaining the new Rock Solid passive.Â
Gold Cost: 2700 ⇒ 3000
Health: 250 ⇒ 400
Armor: 90 ⇒ 60
Ability Haste: 10 ⇒ 0
Build Path: Warden’s Mail + Cloth Armor + Ruby Crystal ⇒ Warden’s Mail + Giant’s Belt
NEWActive – Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
NEWPassive – Critical Resistance: Critical strikes deal 20% less damage to you
Passive – Rock Solid: Reduce incoming damage from attacks by up to 5 +0.35%, capped at 40% of attack’s damage
SUNFIRE AEGIS
Item Tier: Mythic ⇒ Legendary
Gold Cost: 3200 ⇒ 2800
Health: 450 ⇒ 400
Armor: 35 ⇒ 50
Magic Resistance: 35 ⇒ 0
Ability Haste: 20 ⇒ 0
Build Path: Bami’s Cinder + Aegis of the Legion ⇒ Bami’s Cinder + Chain Vest
REMOVEDUnique Passive – Flametouch: Flametouch has been removed
Passive – Immolate: Immolate damage is no longer increased by 150% against monsters
TURBO CHEMTANK
Item Tier: Mythic ⇒ Legendary
Gold Cost: 3200 ⇒ 2800
Health: 450 ⇒ 500
Magic Resist: 25 ⇒ 50
Armor: 25 ⇒ 0
Ability Haste: 20 ⇒ 10
Build Path: Bami’s Cinder + Cloth Armor + Null Magic Mantle ⇒ Kindlegem + Negatron Cloak + Ruby Crystal
REMOVEDPassive – Refuel: Refuel passive has been removed
AEGIS OF THE LEGION
RAVENOUS HYDRA
Attack Damage: 70 ⇒ 65
Unique Passive – Cleave: 60-12% total AD (based on distance) ⇒ 60% of total AD for melee champions and 30% of total AD for ranged champions to all enemies around them
NEWUnique Passive – Carnivorous: Gain 0.6 AD and 0.1% Omnivamp on minion kills, increased to twice that amount for champions, large/epic monsters, and siege minions. Stacks up to 24 AD and 4% Omnivamp. Lose half of these stacks on death.
TIAMAT
SPEAR OF SHOJIN
Gold Cost: 3400
Attack Damage: 65
Health: 300
Ability Haste: 20
Unique Passive – Dragonforce: Non-ultimate spells gain an extra [8 (+8% bonus AD) Ability Haste for melee champions | 6 (+6% bonus AD) Ability Haste for ranged champions], reduced to [4 (+4% bonus AD) Ability Haste for melee champions | 3 (+3% bonus AD) Ability Haste for ranged] for spells with immobilizing effects
Unique Passive – Exigency: Gain up to [15% melee | 10% ranged] move speed, based on your % missing health (maxed out while below 33% health)
Build Path: B.F. Sword + Kindlegem + Caulfield’s Warhammer
Ability Haste: 30 ⇒ 20
NEWUnique Passive – Transcendance: If you have at least 60% Critical Strike Chance, your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
NEWUnique Passive – Impermanence: Your abilities deal up to 20% increased damage based on critical strike chance
CHAMPIONS
CHO’GATH
R damage increased.
R – FEAST
LILLIA
Changed from ranged to melee. Base health decreased. Health growth increased. Passive healing vs champions increased.
BASE STATS
PASSIVE – DREAM-LADEN BOUGH
NUNU & WILLUMP
Q damage to non-champions increased.
Q – CONSUME
RAKAN
Changed from ranged to melee.
BASE STATS
SUMMONER SPELLS
SMITE
Smite Damage: 450 (Base)/900 (Challenging/Chilling Smite) ⇒ 600/900/1200 (0/20/40 companion stacks)
UPDATEDNew Smites New Names: Smite/Challenging Smite/Chilling Smite ⇒ Smite/Unleashed Smite/Primal Smite
TURRET ADJUSTMENTS
Turret Plating
ARAM BALANCE ADJUSTMENTS
CHAMPION BUFFS
Akali: +20% Tenacity, +20% Energy Regeneration
Ekko: +20% Tenacity
Elise: +20% Tenacity
Evelynn: +20% Tenacity
Fizz: +20% Tenacity
Kassadin: +20% Tenacity
Katarina: +20% Tenacity
Kayn: +20% Tenacity
Kennen: +20% Energy Regeneration
Kha’Zix: +20% Tenacity
Le’Blanc: +20% Tenacity
Lee Sin: +20% Energy Regeneration
Pyke: +20% Tenacity
Qiyana: +20% Tenacity
Rek’Sai: +20% Tenacity
Rengar: +20% Tenacity
Talon: +20% Tenacity
Zed: +20% Tenacity, +20% Energy Regeneration
CHAMPION NERFS
CHAMPION BASE STAT CLEANUP
Base AD, Base HP, Base Mana, Base MR, Mana Growth: Rounded to the nearest 1
AD Growth, Base Mana Regeneration, Mana Regeneration Growth: Rounded to the nearest 0.05
Attack Speed Growth: Rounded to the nearest 0.005
BEHAVIORAL SYSTEMS
Penalty ladders will be upgraded accordingly to match the new severity tiers we can detect
Players who are chat restricted will no longer be able to send any messages to other players in game (DMs will still be available)
COMPETITIVE
AFK SURRENDER TIME UPDATES
CHAMP SELECT ANONYMITY
GAME REMAKE UPDATES
Fountain Check: Before 3 minutes, if a player is in the fountain for 90 continuous seconds, their team is able to initiate a remake. At 45 seconds, a player will receive a chat message telling them they need to leave the fountain. At 70 seconds, they will receive a pop up message telling them they need to leave the fountain.
ETERNALS SERIES 2
MYTHIC CONTENT
MYTHIC SHOP ROTATION
NOW AVAILABLE
LEAVING THE MYTHIC SHOP
SEASON 2023 END AND REWARDS
BUGFIXES & QOL CHANGES
Fixed a bug where Live Chat Moderation mute prevented players from DMing their friends in the League Client
Fixed a bug where rebuying Night Harvester after selling it would cause its effect to become non-functional
Fixed a bug for Maw of Malmortius/Sterak’s Gage where if damage was inflicted that was greater than Lifeline’s shield then the shield would do nothing.
Fixed a bug where Syndra’s E would appear as its own unit in the enemies death recap
Fixed a few inconsistencies in Dr. Mundo’s tooltips
Fixed a bug where Blitzcrank’s tooltips did not display the Passive Shield’s mana and level scaling
Fixed a bug that caused Kalista’s W passive indicator to be barely visible depending on the camera’s position
Fixed a bug that would sometime cause the last tick of Zac’s R to sometimes do no damage
Fixed a bug that was causing Sylas to steal K’Sante’s R – recast if he was in All Out form
Fixed a bug where K’Sante could sell and rebuy his items to greatly reduce his gray HP threshold while in All Out form
Fixed a bug where some champion’s VFX would persist for a period of time after being release from Tahm Kench’s R
Fixed a bug for Kalista where killing a unit while casting Rend would cause Rend’s cooldown to reset
Fixed a bug that would cause Kindred’s marking passive to be audible through the fog of war
Fixed a bug where Syndra’s E could move unstoppable units
Fixed a bug that would sometimes cause the client to freeze if clicking on specific items in the Collections tab
Fixed a bug where K’Sante’s R would not remove Dr. Mundo’s passive spellshield
Fixed a bug where K’Sante’s R bonus AD would not account for temporary armor and magic resist bonuses from items and runes
Fixed a bug where Pantheon would be locked out of casting spells for a few frames after his R ended
Fixed a bug where K’Sante’s E would not cancel his recall if he was currently channeling his back
Fixed a bug where Kalista’s spear would be temporarily displaced on top of her when she uses her Q
Fixed a bug where K’Sante could redirect/extend his W knockback distance/direction with Flash
Fixed a bug where Rapid Fire Canon could extend Rengar’s leap range during his ultimate
Fixed a bug where Master Yi’s Q would sometimes cause jungle monsters to attack him but deal no damage
Fixed a bug that caused Rell’s R to deal one less pulse of damage
Fixed a bug that caused Ahri’s Orb to stay with Viego after he ended possession of her
Fixed a bug that caused K’Sante E to not proc Spellblade effects
Fixed a bug where smaller sized champions could slip between the gaps in Maokai’s R
Fixed a bug that cause Viego to repeatedly play Spirit Guard Udyr’s Q SFX after ending his possession of Udyr
Fixed a bug where enabling Auto Attack would sometimes cancel channeled abilities
League Of Legends Game Info
Riot Games created and released League of Legends (LoL), sometimes known as League, a multiplayer online battle arena computer game in 2009. The creators of Riot were motivated to create a standalone game in a similar genre by the Warcraft III custom map Defense of the Ancients. League has been a free-to-play game since its inception in October 2009, and it earns money through the sale of customisable character skins. Both macOS and Microsoft Windows support the game.
In the game, there are two teams of five players each, and they engage in player-versus-player combat while defending and occupying their respective halves of the battlefield. The ten players each control a “champion,” a figure with special abilities and a different playing style.
League Of Legends Gameplay
League of Legends is a multiplayer online battle arena (MOBA) game in which the player takes isometric control of a character (the “champion”) with a variety of special skills. There are 157 champions that are eligible to play as of November 2021. Champions level up during a match by gaining experience points (XP) from defeating adversaries. Items that boost a champion’s power can be purchased using gold, which players earn both actively and passively through taking down the minions, champions, and defensive structures of the enemy side.
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